Process

A clear path through uncertain work.

The method is lightweight enough for a small team and rigorous enough for a product people depend on. Each phase leaves a concrete artifact behind, not just a conversation.

01

Discover

Map the people, problem, constraints, and evidence before proposing a solution.

ArtifactActor map

Who decides, who uses the system day to day, and who pays if it fails.

02

Design

Shape the content and interface around the decisions users actually need to make.

ArtifactInitial architecture

The system's boundaries and the contracts between its parts, before the first screen gets built.

03

Build

Deliver a vertical slice, keep the architecture legible, and use automation where it earns its place.

ArtifactVertical slice

A thin, complete cut of the product — interface to data — working end to end before the rest gets built out.

04

Verify

Review behavior, keyboard access, performance, security, and maintainability before calling it done.

ArtifactRisk matrix and tests

What can fail, how bad it would be, and what automated or manual test covers it.

05

Evolve

Document the reasoning so the product can keep moving after handoff.

ArtifactHandoff documentation

Why each decision was made, so the work can continue without depending on me to explain it in person.

The standard

The goal is not more software. It is less uncertainty between an idea and its useful form.